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E-Books / Video TrainingPluralsight - Swords and Shovels Character Controller and AI 05.2018 TUTORiAL



Pluralsight - Swords and Shovels Character Controller and AI 05.2018 TUTORiAL
Pluralsight - Swords and Shovels Character Controller and AI 05.2018 TUTORiAL | 567 MB

Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this course, Swords and Shovels Character Controller and AI, you’ll learn how to work with Navmesh and Navmesh agents, setup character animation, and write code to create a character controller.

First, you’ll discover how to bake a Navmesh in a game level. Next, you’ll explore how to work with a Navmesh Agent and animation to control character movement. Finally, you’ll learn how to write code and fine tune the system. When you’re finished with the course, you’ll understand how to author a top-down character controller. Software required: Unity.

01 Course Overview.mp4
02 Module Overview.mp4
03 Navigation and Animation Review.mp4
04 Controlling Motion with C and UnityEvents.mp4
05 Synchronizing Animation with Motion.mp4
06 Handling the Passageway.mp4
07 Creating NPC Patrol Behavior.mp4
08 Synchronizing Animation and Creating the Pursue Behavior.mp4
09 Designing with Navmesh Obstacles.mp4
10 Finishing the Patrol System.mp4
11 Fine Tuning the Agents and Animation.mp4
12 Conclusion and Extensions.mp4
swords-shovels-character-controller-ai.zip




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