E-Books / Video Training →Udemy - The Beginner's Guide to Artificial Intelligence in Unity 2017 TUTORiAL
Published by: SceneP2P on 26-12-2017, 11:35 | 0
Udemy - The Beginner's Guide to Artificial Intelligence in Unity 2017 TUTORiAL | 3.48 GB
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you to create your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Through-out you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games. You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
Learn how to program and work with:
vectors;
waypoints;
navmeshes;
the A* algorithm;
crowds;
flocks;
animated characters, and
vehicles.
Introduction
16:31
Introduction
Preview
03:26
FAQ's
00:46
Not So Scary Vector Mathematics
Preview
07:04
Vector Mathematic Basics Cheat Sheet
05:15
Test your vector mathematics knowledge
10 questions
–
Moving
58:11
Vectors and Moving in a Straight Line
11:50
Traveling to a Goal Location
12:21
Pushing the Character Forward
12:40
Slerping
05:19
About Animation and Translation
06:38
Waypoints
09:10
Challenge
00:13
–
Cars
49:40
Unity's Waypoint System
12:38
Car Racing with Waypoints
13:25
Customising Car Behaviours
07:59
Unity's Vehicle System
15:38
–
Waypoints
38:32
Graph Theory and Pathfinding
Preview
08:31
Pathfinding through Waypoints
19:31
Pathfinding through Waypoints Part 2
10:17
Challenge
00:13
–
NavMeshes
01:23:11
NavMesh Basics
Preview
05:11
From Waypoints to NavMesh
09:07
NavMesh Agents Part 1
17:42
NavMesh Agents Part 2
10:32
Following a Player on A NavMesh and Setting-Up Off Mesh Links
14:10
Animating on a NavMesh
13:36
Multiple NavMeshes for Different Agent Sizes
12:41
Challenge
00:12
–
Moving As One
01:39:56
Crowd Simulation
07:59
Creating a City Crowd Part 1
12:55
Creating a City Crowd Part 2
11:20
Fleeing
18:29
Flocking Part 1
20:00
Flocking Part 2
15:45
Flocking Part 3
12:58
Challenge 1
00:14
Challenge 2
00:07
Challenge 3
00:08
–
Let's Start Thinking
56:37
Line of Sight
14:10
Finite State Machines Part 1
10:52
Finite State Machines Part 2
14:49
Finite State Machines Part 3
09:36
Converting the FSM to Work on a Navmesh
07:05
Challenge
00:05
–
Behaviour Trees
01:17:30
Introduction to Behaviour Trees
03:54
Sequence Nodes Part 1
17:17
Sequence Nodes Part 2
16:06
Embedding Logic in Behaviour Trees
11:00
Selector Nodes
05:15
More Logic for Complex Behaviours
08:20
Putting Together a Complex Behaviour Tree
15:26
Challenge
00:12
–
Goal-Orientated Action Planning
51:27
Introduction to GOAP
05:22
Getting Started with GOAP in Unity
14:48
Adding Actions to GOAP
11:15
Adding Multiple Plans to GOAP
06:51
Global States and Multiple Agents
13:11
https://www.udemy.com/artificial-intelligence-in-unity/
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