E-Books / Video Training →Digital Tutors - Introduction to Arnold for Maya 2016 TUTORiAL
Published by: SceneP2P on 23-10-2017, 04:52 | 0
Digital Tutors - Introduction to Arnold for Maya 2016 TUTORiAL | 2.57 GB
This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market, Arnold. To get started, we will focus on the basics of rendering with Arnold. You'll learn how and where to begin rendering using two different render views.
From here, we'll dive into more complex topics such as sampling and ray depth and eventually linear workflow. From there, we'll switch gears and begin looking at the various lights and major materials you'll be using when rendering with Arnold. Next, we'll look at some of the effects that are possible with Arnold. We'll learn how to create Depth of Field, Bokeh, as well as rendering out volumetric mediums. To wrap things up, we'll learn about Arnold's AOV system and how we can batch render out these pieces of information for compositing purposes. After completing this course, you'll be well on your way to producing stunning renders of your own using Arnold. Software required: Maya 2016, Arnold 1.2.5.0.
00. Course Overview 1 мин 24 сек
01. Arnold Basics 1 час 18 мин 47 сек
00. Rendering Basics 10 мин 25 сек
01. Sampling 12 мин 52 сек
02. Ray Depth 16 мин 23 сек
03. Understanding Linear Workflow 13 мин 45 сек
04. Rendering with Linear Workflow in Arnold 9 мин 39 сек
05. Gamma Correction for Images and .tx Conversion 15 мин 41 сек
02. Lighting in Arnold 1 час 24 мин 51 сек
00. Maya Point and Directional Lights 14 мин 43 сек
01. Maya Spot Lights 14 мин 0 сек
02. Maya and Arnold Area Lights 8 мин 59 сек
03. Photometric Lights 11 мин 16 сек
04. Arnold Mesh Lights 8 мин 52 сек
05. Arnold Image Based Lighting 12 мин 44 сек
06. Arnold Physical Sky 14 мин 14 сек
03. Arnold Materials 1 час 7 мин 41 сек
00. Diffuse and Matte Attributes for the aiStandard Shader 10 мин 42 сек
01. Specular and Reflection Attributes for the aiStandard Shader 14 мин 33 сек
02. Refraction Attributes for the aiStandard Shader 14 мин 24 сек
03. Working with the aiHair Shader 10 мин 47 сек
04. Working with the aiSkin Shader 17 мин 13 сек
04. Rendering Special Effects and Render Output 1 час 6 мин 14 сек
00. Depth of Field and Bokeh 14 мин 6 сек
01. Ambient Occlusion 13 мин 10 сек
02. Rendering Volume Atmospheric Effects 15 мин 25 сек
03. Rendering AOVs with Arnold 13 мин 25 сек
04. Batch Rendering Arnold AOVs 10 мин 5 сек
https://app.pluralsight.com/library/courses/maya-arnold-introduction-2415/
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