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E-Books / Video TrainingDigital Tutors - Character Modeling Concepts in Maya 2013 TUTORiAL



Digital Tutors - Character Modeling Concepts in Maya 2013 TUTORiAL
Digital Tutors - Character Modeling Concepts in Maya 2013 TUTORiAL | 1.76 GB

When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated.

This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment. In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: Maya 2013.


00. Introduction and Project Overview 1 мин 6 сек
Character Modeling Concepts in Maya 4 часа 54 мин 10 сек
01. Modeling with Reference Images 12 мин 50 сек
02. Building the Arms 8 мин 31 сек
03. Beginning the Fingers and Hand 12 мин 49 сек
04. Finishing the Hand 11 мин 1 сек
05. Connecting the Hand to the Arm 8 мин 12 сек
06. Box modeling the Torso 9 мин 29 сек
07. Extruding the Shirt Collar 8 мин 35 сек
08. Finishing the Shirt 12 мин 29 сек
09. Beginning the Pants 9 мин 4 сек
10. Finishing the Pants 12 мин 10 сек
11. Creating the Shoe Base 7 мин 20 сек
12. Finishing the Shoes 10 мин 10 сек
13. Adding Shoelaces 10 мин 42 сек
14. A Look at Facial Topology 6 мин 7 сек
15. Edge Modeling the Face 10 мин 46 сек
16. Building the Eyes 10 мин 12 сек
17. Modeling the Facial Framework 13 мин 12 сек
18. Finishing the Facial Framework 13 мин 39 сек
19. Adding Detail to the Face 15 мин 44 сек
20. Building Simple Ears 14 мин 11 сек
21. Creating the Character's Neck 8 мин 40 сек
22. Creating the Interior of the Mouth 6 мин 31 сек
23. Modeling the Teeth, Gums, and Tongue 13 мин 20 сек
24. Extracting a Hair Base from the Head 9 мин 4 сек
25. Finishing the Hair Geometry 8 мин 26 сек
26. Modeling the Undershirt and Buttons 6 мин 44 сек
27. Modeling the Tie 9 мин 45 сек
28. Organizing the Model Hierarchy 14 мин 14 сек


https://app.pluralsight.com/library/courses/character-modeling-concepts-maya-1009/table-of-contents






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