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E-Books / Video TrainingLynda - Unity: Programmatic UI 2016 TUTORiAL



Lynda - Unity: Programmatic UI 2016 TUTORiAL
Lynda - Unity: Programmatic UI 2016 TUTORiAL | 464 MB

Unity allows for the creation of dynamic, modern user interfaces, where items are generated and displayed based on player actions.


This responsiveness makes your games more interesting and easier to create and play, since menus and displays won't clutter up the screen when they're not in use and a single element can be reused for multiple situations. You can make menus appear on demand, change button actions on the fly, and build entirely new kinds of elements from scratch. In this course, Michael House shows us multiple ways to program UI elements in Unity and dynamically trigger them based on game events. Learn how to create items manually, create reusable prefabs and add instances to the game, and create UI elements using C# scripting. Each how-to results in a working interface element such as a text label, button, menu, tooltip, or table.


Topics include:
Creating text and button elements manually
Creating UI elements from reusable prefabs
Scripting complex events
Modifying events at runtime
Creating UI elements from scripts
Creating in-game or worldspace elements such as displays and control panels
Creating tooltips, nested menus, and tables


https://www.lynda.com/Unity-tutorials/Programmatic-UI-Unity/489008-2.html?srchtrk=index%3a1%0alinkty





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