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E-Books / Video TrainingGame Environment Modeling Fundamentals



Game Environment Modeling Fundamentals
Game Environment Modeling Fundamentals | 1.92GB

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Content:
Course Overview
Creating a White Box
Creating Base Meshes
Sculpting Props in ZBrush
Rendering in Marmoset

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