E-Books / Video Training →Lynda - Rhino and V-Ray: Product Design Rendering 2017 TUTORiAL
Published by: SceneP2P on 11-08-2017, 03:38 | 0
Lynda - Rhino and V-Ray: Product Design Rendering 2017 TUTORiAL | 982 MB
Make your design concepts more compelling with product renderings created in Rhino and V-Ray. Join Dave Schultze for a fun, retro-inspired project—a "Fish-Eye Frame" media player—and learn everything you need to know about rendering product designs with Rhino. Discover what makes a good product rendering (and what makes a bad one). Then find out how to set up your virtual photo studio: arranging your camera, backdrop, and lighting for maximum impact.
Dave will also show how to customize materials, add text and logos to your design, and trick out your render in post with new backgrounds and special effects. The workflow chapter contains bonus tips designed to speed up and smooth out the entire rendering and compositing process.
├── 01. Introduction
│ ├── 01_01-Welcome.mp4
│ ├── 01_02-What you should know before watching this course.mp4
│ └── 01_03-Using the exercise files.mp4
├── 02. System Setup
│ ├── 02_01-Why use V-Ray.mp4
│ ├── 02_02-Using recommended hardware.mp4
│ ├── 02_03-Customizing the interface.mp4
│ ├── 02_04-Installing V-Ray and DR Spawner.mp4
│ └── 02_05-Quick tour of the rendering interface.mp4
├── 03. Terminology and Strategy
│ ├── 03_01-Geeky definitions you should know.mp4
│ ├── 03_02-Activating V-Ray and understanding its approach.mp4
│ ├── 03_03-Critical quality settings.mp4
│ └── 03_04-The new physical camera vs. the old default camera.mp4
├── 04. Focus on Product Design
│ ├── 04_01-Mastering the keys to a great product rendering.mp4
│ ├── 04_02-Learning from bad renderings.mp4
│ └── 04_03-Modeling tips for awesome renders.mp4
├── 05. Setting Up Your 3D Studio
│ ├── 05_01-Introduction to backdrop studio types.mp4
│ ├── 05_02-Dave`s Glow-Wall Studio.mp4
│ ├── 05_03-Lighting settings and strategies.mp4
│ ├── 05_04-Using the new Dome Light for image-based lighting (IBL).mp4
│ └── 05_05-Camera settings and strategies.mp4
├── 06. Materials for Product Design
│ ├── 06_01-Exploring recommended material types.mp4
│ ├── 06_02-Using the toon material for serious renders.mp4
│ ├── 06_03-Creating text and logos with maps.mp4
│ ├── 06_04-Creating text and logos with Dave`s tips.mp4
│ └── 06_05-Digging deeper into materials.mp4
├── 07. Post-Processing
│ ├── 07_01-Using the video Frame Buffer.mp4
│ ├── 07_02-Introducing alpha channels.mp4
│ ├── 07_03-Making new backgrounds.mp4
│ ├── 07_04-Generating a vignette highlight effect.mp4
│ └── 07_05-Creating depth of field.mp4
├── 08. Workflow Tips
│ ├── 08_01-Organizing your studio.mp4
│ ├── 08_02-The real-time render engine.mp4
│ └── 08_03-Dave`s random and useful tips and tricks.mp4
├── 09. Conclusion
│ └── 09_01-Goodbye.mp4
└── Exercice Files
└── Ex_Files_Rend_Rhino_VRay_ProdDes.zip
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