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Video TrainingPluralsight - Game Prop Texturing Fundamentals [2018, ENG]



Pluralsight - Game Prop Texturing Fundamentals [2018, ENG]
Pluralsight - Game Prop Texturing Fundamentals [2018, ENG] | 1.47 GB

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts.

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Video TrainingGumroad - Blender Intermediate Crab Bot [2018, ENG]



Gumroad - Blender Intermediate Crab Bot [2018, ENG]
Gumroad - Blender Intermediate Crab Bot [2018, ENG] | 1.75 GB

Build the bot you see above step by step in Blender.

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Video TrainingCGCookie - Shader Forge [2018, ENG]



CGCookie - Shader Forge [2018, ENG]
CGCookie - Shader Forge [2018, ENG] | 1.76 GB

This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. You will be wise, padawan, to sharpen you material creation skills.


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Video TrainingLynda - Python Essential Training [2018, ENG]



Lynda - Python Essential Training [2018, ENG]
Lynda - Python Essential Training [2018, ENG] | 704 MB


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Video TrainingLynda - Next Generation CSS Design with PostCSS and CSSNext [2017, ENG]



Lynda - Next Generation CSS Design with PostCSS and CSSNext [2017, ENG]
Lynda - Next Generation CSS Design with PostCSS and CSSNext [2017, ENG] | 536 MB


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Video TrainingLynda - Learning Node.js [2017, ENG]



Lynda - Learning Node.js [2017, ENG]
Lynda - Learning Node.js [2017, ENG] | 317 MB


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Video TrainingLynda - Learning Astute Graphics for Illustrator [2018, ENG]



Lynda - Learning Astute Graphics for Illustrator [2018, ENG]
Lynda - Learning Astute Graphics for Illustrator [2018, ENG] | 954 MB

The Astute Graphics plugins can help you be more precise, efficient, and creative with Adobe Illustrator. In this course, learn how these plugins can revolutionize the way you draw and edit artwork in Illustrator. Instructor Mike Rankin explains what each plugin does and discusses how these plugins can offer more efficiency and features not available in the native Illustrator tools.


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Video TrainingLynda - Java Essential Training: Syntax and Structure [2018, ENG]



Lynda - Java Essential Training: Syntax and Structure [2018, ENG]
Lynda - Java Essential Training: Syntax and Structure [2018, ENG] | 433 MB

Get started with Java, the popular object-oriented programming language. In this course—the first installment in the Java Essential Training series—start exploring this essential language, and learn about basic Java syntax and the Java platform's fundamental architecture.

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Video TrainingLynda - C++ Game Programming 1 [2017, ENG]



Lynda - C++ Game Programming 1 [2017, ENG]
Lynda - C++ Game Programming 1 [2017, ENG] | 770 MB

Get a fun introduction to the world of game programming with C++. This course teaches the basics of game development with C++ and the OpenGL-powered Simple and Fast Multimedia Library (SFML), using three fully playable sample games: an addictive two-button tapper, a multilevel zombie survival shooter, and a split-screen multiplayer puzzle.

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Video TrainingLynda - Visual Studio 2015 Essentials 11: Data Tools [2017, ENG]



Lynda - Visual Studio 2015 Essentials 11: Data Tools [2017, ENG]
Lynda - Visual Studio 2015 Essentials 11: Data Tools [2017, ENG] | 692 MB

Database connections separate rich, enterprise-level applications from the rest. If you're developing with Visual Studio, you have a variety of tools available for managing database connections, manipulating tables, querying data, and deploying projects. Plus, you have your choice of platform. Visual Studio 2015 supports SQL Express LocalDB and the full edition of SQL Server, as well as Azure cloud-based data services.


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