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Software / Graphics & DesignSuperluminal Stardust 1.3.0 for Adobe After Effects



Superluminal Stardust 1.3.0 for Adobe After Effects

Superluminal Stardust 1.3.0 for Adobe After Effects | Windows x64 | Languages: English | File Size: 93.67 MB


Modular Particle System Stardust is a Modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a host of presets to create stunning effects.

Main Features:
- Modular 3D particle system for After Effects.
- One Tool, Single 3D space.
- One click smart presets.
- Replica, a unique effect, that replicates the particles in various ways.
- Countless particle effects.
- Emitters, Particles, Replica, Forces, 3D Models, Text & Mask, Maps.
- Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
- Splines, animate-able, both as paths and emitters.
- Containers,enclose particles in sphere, box or a 3D model.

Particles
One Tool, a single 3D space, on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.

Modular
A Breakthrough easy to use node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer.

Replica
Create beautiful motion graphics by replicating particles in many ways. With Replica you can create unique looking designs, ranging from organic through technology and more.

Space Deformers
Sphere, box, 3d models, displacement maps and more are used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract the particles over time.

Smart Presets
Load an entire setup, node, or a single param. With a single click you can load stunning presets, and there are loads of them.

3D Models
Particles can be emitted along a 3D model’s vertices or from its volume.

Grids
Whether its a box or a sphere grid, with the unique easy-to-use modular workflow these are just starting points for endless paths. These grids can be manipulated in many ways to create arresting looks.

Splines
From particle emitting splines through 3D lines, these unique animate-able 3D splines, defined using After effects lights, create a multitude of stunning effects.

Text & Mask

Particles can be emitted from live text and masks, either from the volume or the edges. Paths can then be trimmed, offset and controlled using many more properties. Create never seen before effects.

Release Notes:

Main New Features:
- 3D Library – Nearly 200 textured 3D models loaded with a single click, parented to a controlling Null layer. The library is available for download from the Preset window.
- Connect – connect physical particles to each other using various constraint types, for creating Springs and Chains.
- Planar reflection – Have object reflect off of planes.
- Model Path Deform – Deform models in 3D space using masks or paths defined with AE lights.
- Groups – Transform model parts by OBJ groups.
- Subsurface scattering – Create organic lighting look for surfaces.
- New Material options – Refraction , Emissive , Adjust Environment and Reflection .
- Model node as emitter source – Create emitter source with model node and apply deformers.
- Speed – Up to 15% faster render.
- Gloss / Roughness – Inverted for easier import PBR materials.

In Depth:
- Model node – Added segments to extruded path for better deformation.
- Model node – Auto load 3D Model material textures on import.
- Model node – Respect node active state when connected to particle nodes.
- Particle node – Set ‘Use model’ to either ‘All’ or ‘Random’ for when multiple model nodes are connected.
- Transform node – Use Null layer for easier transformation control.
- Physics -Better interactive responsiveness while tweaking physical particles.
- Physical forces – New spherical type: ‘Particle birth’. used to attract particles to their birth position.
- Physics forces – New parameter for spherical forces: ‘To distance’. Factors the distance to the influence.
- Main effect render options – Make environment layer visible in render.
- Main effect render options -Select ‘Helpers’ render color.

Bug fixes:
- Z buffer – 3D models will respect external Z-buffer and obstruction layer.
- Fixed an issue where normal bump map would give incorrect results.
- Fixed an issue that may slow render in machines with many cpu cores.

System Requirements:
- After Effects CC2015 and later , GPU with OpenGL 3.3 and later is required to render 3D models.
- 1 GB of RAM, 100 MB of hard drive space

Homepage
https://www.superluminal.tv/




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