Templates → Cubebrush – Justice League – 6 characters for 3D Printing
Published by: SceneP2P on 8-10-2018, 10:34 | 0
Cubebrush – Justice League – 6 characters for 3D Printing | 414 MB
Video Training → Gumroad – Create a Custom Brushes Set from Scratch in Photoshop
Published by: SceneP2P on 8-10-2018, 10:30 | 0
Gumroad – Create a Custom Brushes Set from Scratch in Photoshop | 1.36 GB
In this tutorial, I’m showing you how you can create a complete custom brushes set from scratch in photoshop, by building up and elaborating new brushes on top of the previous ones.
Video Training → Gumroad – Intro to Photobashing for Environment Design
Published by: SceneP2P on 8-10-2018, 10:18 | 0
Gumroad – Intro to Photobashing for Environment Design | 1.03 GB
In this 1h30 real time demonstration, I’ll show you the basics of how I use photobashing for landscape design, and how I integrate them with painting techniques and blend everything together.
Video Training → Skillshare – Stylized Character UV Unwrapping for Beginners
Published by: SceneP2P on 8-10-2018, 10:13 | 0
Skillshare – Stylized Character UV Unwrapping for Beginners | 1.69 GB
Hi, Welcome to Stylized Character UV Unwrapping for Beginners course. In this course you will learn how to Unwrap UVs using Maya.
Graphics & Design → Toonboom Harmony Premium 15.0.5 Build 13929
Published by: SceneP2P on 8-10-2018, 10:05 | 0
Toonboom Harmony Premium 15.0.5 Build 13929 | 437 MB
Templates → Gumroad – Arnold Light Suite C4D v1.0
Published by: SceneP2P on 8-10-2018, 09:10 | 0
Gumroad – Arnold Light Suite C4D v1.0 | 2.67 GB
Professional Studio Lighting Tools for Arnold Render and C4D.
Video Training → Allan McKay – Live Action Series – Term 3
Published by: SceneP2P on 8-10-2018, 09:00 | 0
Allan McKay – Live Action Series – Term 3 | 18.31 GB
This term is only a couple of shots but had to be done. For those not familiar with ‘Scanners’ the movie, there is an iconic practical special effects shot of someone’s head exploding. As grueseome as this sounds, this is a chance to do soft body and cloth simulations, fluid simulations of liquid, as well as wet map shaders, skin sub-surface scattering shaders, rendering and integration. There is so much that goes into this but this is a chance to do some really amazing effects.